[BOXES] box.0=nose,-1.10,-0.55,2.34,1.10,1.95,7.85 box.1=fuselage,-1.10,-0.65,-2.71,1.10,1.94,2.34 box.2=port Wing,-15.67,-0.24,-2.70,-1.10,0.57,2.34 box.3=starboard wing,1.10,-0.24,-2.70,15.67,0.57,2.34 box.4=tail (forward),-1.10,-0.53,-8.78,1.10,1.71,-2.71 box.5=tail (rear),-0.81,-0.21,-14.62,0.81,4.84,-8.78 box.6=elevator,-6.72,0.28,-12.76,6.72,0.64,-9.91 box.7=engine 1,-7.48,-0.66,2.34,-6.11,0.53,3.40 box.8=engine 2,-4.19,-0.79,2.34,-2.83,0.39,3.91 box.9=engine 3,2.80,-0.79,2.34,4.17,0.39,3.91 box.10=engine 4,6.13,-0.66,2.34,7.50,0.53,3.40 [SYSTEMS] system.0=%system_name.0%,800,0 system.1=%system_name.1%,,1 system.2=%system_name.2%,400,2 system.3=%system_name.3%,400,2 system.4=%system_name.4%,200,7 system.5=%system_name.5%,150,-1 system.6=%system_name.6%,150,-2 system.7=%system_name.7%,300,-3 system.8=%system_name.8%,150,-4 system.9=%system_name.9%,150,-5 system.10=%system_name.10%,300,-6 system.11=%system_name.11%,300,-7 system.12=%system_name.12%,300,-8 system.13=%system_name.13%,150,-9 system.14=%system_name.14%,400,-10 system.15=%system_name.15%,100,9 system.16=%system_name.16%,1000,18 system.17=%system_name.17%,150,19 system.18=%system_name.18%,150,20 system.19=%system_name.19%,300,43 system.20=%system_name.20%,150,22 system.21=%system_name.21%,1000,23 system.22=%system_name.22%,300,25 system.23=%system_name.23%,150,26 system.24=%system_name.24%,300,27 system.25=%system_name.25%,400,28 system.26=%system_name.26%,300,29 system.27=%system_name.27%,400,15 system.28=%system_name.28%,400,3 system.29=%system_name.29%,400,4 system.30=%system_name.30%,1000,30 system.31=%system_name.31%,300,32 system.32=%system_name.32%,150,33 system.33=%system_name.33%,300,34 system.34=%system_name.34%,400,35 system.35=%system_name.35%,300,36 system.36=%system_name.36%,400,12 system.37=%system_name.37%,400,5 system.38=%system_name.38%,400,6 system.39=%system_name.39%,1000,37 system.40=%system_name.40%,150,-11 system.41=%system_name.41%,150,-12 system.42=%system_name.42%,300,-13 system.43=%system_name.43%,1000,38 system.44=%system_name.44%,500,41 system.45=%system_name.45%,400,39 system.46=%system_name.46%,400,40 system.47=%system_name.47%,150,-14 [BOXMAPS.0] ; Box = nose boxmap.0=70,0 boxmap.1=10,-1 boxmap.2=10,-2 boxmap.3=10,-3 [BOXMAPS.1] ; Box = fuselage boxmap.0=5,2 boxmap.1=5,2 boxmap.2=5,7 boxmap.3=5,-7 boxmap.4=5,-9 boxmap.5=10,-10 boxmap.6=5,9 boxmap.7=35,18 boxmap.8=5,19 boxmap.9=5,20 boxmap.10=10,43 boxmap.11=5,22 [BOXMAPS.2] ; Box = port Wing boxmap.0=5,2 boxmap.1=50,23 boxmap.2=10,25 boxmap.3=5,26 boxmap.4=5,27 boxmap.5=5,28 boxmap.6=10,29 boxmap.7=10,15 [BOXMAPS.3] ; Box = starboard wing boxmap.0=5,2 boxmap.1=50,30 boxmap.2=10,32 boxmap.3=5,33 boxmap.4=5,34 boxmap.5=5,35 boxmap.6=10,36 boxmap.7=10,12 [BOXMAPS.4] ; Box = tail (forward) boxmap.0=5,7 boxmap.1=5,9 boxmap.2=5,19 boxmap.3=5,22 boxmap.4=50,37 boxmap.5=10,-11 boxmap.6=10,-12 boxmap.7=10,-13 [BOXMAPS.5] ; Box = tail (rear) boxmap.0=5,19 boxmap.1=5,22 boxmap.2=30,38 boxmap.3=30,41 boxmap.4=10,39 boxmap.5=10,40 boxmap.6=10,-14 [BOXMAPS.6] ; Box = elevator boxmap.0=5,22 boxmap.1=15,38 boxmap.2=20,41 boxmap.3=30,39 boxmap.4=30,40 [BOXMAPS.7] ; Box = engine 1 boxmap.0=100,3 [BOXMAPS.8] ; Box = engine 2 boxmap.0=100,4 [BOXMAPS.9] ; Box = engine 3 boxmap.0=100,5 [BOXMAPS.10] ; Box = engine 4 boxmap.0=100,6 [EFFECTS.0] ; System = Nose Structure effect.0=100,BREAK,, [EFFECTS.1] ; System = Coolant Reservoir effect.0=10,LEAK,1,1 effect.1=20,LEAK,1,2 effect.2=30,LEAK,1,3 effect.3=100,BREAK,, [EFFECTS.2] ; System = Port Oil Reservoir effect.0=10,LEAK,2,1 effect.1=20,LEAK,2,2 effect.2=30,LEAK,2,3 effect.3=100,BREAK,, [EFFECTS.3] ; System = Starboard Oil Reservoir effect.0=10,LEAK,2,1 effect.1=20,LEAK,2,2 effect.2=30,LEAK,2,3 effect.3=100,BREAK,, [EFFECTS.4] ; System = Hydraulics Reservoir effect.0=10,LEAK,3,1 effect.1=20,LEAK,3,2 effect.2=30,LEAK,3,3 effect.3=100,BREAK,, [EFFECTS.5] ; System = Port Cheek Gun effect.0=100,BREAK,, [EFFECTS.6] ; System = Starboard Cheek Gun effect.0=100,BREAK,, [EFFECTS.7] ; System = Chin Gun effect.0=100,BREAK,, [EFFECTS.8] ; System = Port Cheek Gun2 effect.0=100,BREAK,, [EFFECTS.9] ; System = Starboard Cheek Gun2 effect.0=100,BREAK,, [EFFECTS.10] ; System = Chin Gun2 effect.0=100,BREAK,, [EFFECTS.11] ; System = Upper Gun effect.0=100,BREAK,, [EFFECTS.12] ; System = Upper Gun2 effect.0=100,BREAK,, [EFFECTS.13] ; System = Radio Room Gun effect.0=100,BREAK,, [EFFECTS.14] ; System = Cockpit effect.0=10,DAMAGE,2,1 effect.1=20,DAMAGE,2,2 effect.2=30,DAMAGE,2,3 effect.3=100,BREAK,, [EFFECTS.15] ; System = Radio effect.0=100,BREAK,, [EFFECTS.16] ; System = Fuselage Structure effect.0=100,BREAK,, [EFFECTS.17] ; System = Rudder Cntrl Cable effect.0=100,BREAK,, [EFFECTS.18] ; System = Bomb Release effect.0=100,BREAK,, [EFFECTS.19] ; System = Bomb Bay effect.0=100,BOMB,2, [EFFECTS.20] ; System = Elevator Cntrl Cable effect.0=100,BREAK,, [EFFECTS.21] ; System = Port Wing Structure effect.0=100,BREAK,1, [EFFECTS.22] ; System = Port Flap effect.0=100,BREAK,, [EFFECTS.23] ; System = Port Ail. Cntrl Cable effect.0=100,BREAK,, [EFFECTS.24] ; System = Port Gear effect.0=100,BREAK,, [EFFECTS.25] ; System = Port Wing Tip Structure effect.0=100,BREAK,, [EFFECTS.26] ; System = Port Aileron effect.0=100,BREAK,, [EFFECTS.27] ; System = Port Fuel Tank effect.0=10,LEAK,3,1 effect.1=20,LEAK,3,2 effect.2=30,LEAK,3,3 effect.3=100,BOMB,, [EFFECTS.28] ; System = Engine One effect.0=10,LEAK,2,1 effect.1=20,LEAK,2,2 effect.2=30,LEAK,2,3 effect.3=100,BREAK,1, [EFFECTS.29] ; System = Engine Two effect.0=10,LEAK,2,1 effect.1=20,LEAK,2,2 effect.2=30,LEAK,2,3 effect.3=100,BREAK,1, [EFFECTS.30] ; System = Starboard Wing Structure effect.0=100,BREAK,2, [EFFECTS.31] ; System = Starboard Flap effect.0=100,BREAK,, [EFFECTS.32] ; System = Starboard Ail. Cntrl Cable effect.0=100,BREAK,, [EFFECTS.33] ; System = Starboard Gear effect.0=100,BREAK,, [EFFECTS.34] ; System = Starboard Wing Tip Structure effect.0=100,BREAK,, [EFFECTS.35] ; System = Starboard Aileron effect.0=100,BREAK,, [EFFECTS.36] ; System = Starboard Fuel Tank effect.0=10,LEAK,3,1 effect.1=20,LEAK,3,2 effect.2=30,LEAK,3,3 effect.3=100,BOMB,1, [EFFECTS.37] ; System = Engine Three effect.0=10,LEAK,2,1 effect.1=20,LEAK,2,2 effect.2=30,LEAK,2,3 effect.3=100,BREAK,1, [EFFECTS.38] ; System = Engine Four effect.0=10,LEAK,2,1 effect.1=20,LEAK,2,2 effect.2=30,LEAK,2,3 effect.3=100,BREAK,1, [EFFECTS.39] ; System = Tail (fwd) Structure effect.0=100,BREAK,, [EFFECTS.40] ; System = Port Waist Gun effect.0=100,BREAK,, [EFFECTS.41] ; System = Starboard Waist Gun effect.0=100,BREAK,, [EFFECTS.42] ; System = Lower Gun effect.0=100,BREAK,, [EFFECTS.43] ; System = Tail (rear) Structure effect.0=100,BREAK,3, [EFFECTS.44] ; System = Rudder effect.0=100,BREAK,, [EFFECTS.45] ; System = Port Elevator effect.0=100,BREAK,, [EFFECTS.46] ; System = Starboard Elevator effect.0=100,BREAK,, [EFFECTS.47] ; System = Tail Gun effect.0=100,BREAK,, [GUNSTATIONS] gunstation.0=0,-1,1,0.08,839,2,0,1000,2,40,1d1*14,0,0,7,0,0,0,0,0,0,0,0 gunstation.1=0,-4,1,0.08,839,2,0,1000,2,40,1d1*14,0,0,7,0,0,0,0,0,0,0,0 gunstation.2=0,-2,1,0.08,839,2,0,1000,2,40,1d1*14,0,0,-7,0,0,0,0,0,0,0,0 gunstation.3=0,-5,1,0.08,839,2,0,1000,2,40,1d1*14,0,0,-7,0,0,0,0,0,0,0,0 gunstation.4=0,-3,1,0.08,839,2,0,1000,2,40,1d1*14,7,0,0,0,0,-90,0,0,0,0,0 gunstation.5=0,-6,1,0.08,839,2,0,1000,2,40,1d1*14,7,0,0,0,0,-90,0,0,0,0,0 gunstation.6=0,-7,1,0.08,839,2,0,1000,2,40,1d1*14,-7,0,0,0,0,90,0,0,0,0,0 gunstation.7=0,-8,1,0.08,839,2,0,1000,2,40,1d1*14,-7,0,0,0,0,90,0,0,0,0,0 gunstation.8=0,-9,1,0.08,839,2,0,1000,2,40,1d1*14,0,0,7,0,0,0,0,0,0,0,0 gunstation.9=0,-11,1,0.08,839,2,0,1000,2,40,1d1*14,0,0,-7,0,0,0,0,0,0,0,0 gunstation.10=0,-12,1,0.08,839,2,0,1000,2,40,1d1*14,7,0,0,0,0,0,0,0,0,0,0 gunstation.11=0,-13,1,0.08,839,2,0,1000,2,40,1d1*14,-7,0,0,0,0,0,0,0,0,0,0 [guns.0] gun.0=1000,-7,0,0,0,0,1,1000 gun.1=1000,-6,0,0,0,0,1,1000 gun.2=1000,-5,0,0,0,0,1,1000 gun.3=1000,-4,0,0,0,0,1,1000 gun.4=1000,-3,0,0,0,0,1,1000 gun.5=1000,-2,0,0,0,0,1,1000 gun.6=1000,-1,0,0,0,0,1,1000 gun.7=1000,0,0,0,0,0,1,1000 [guns.1] gun.0=1000,1,0,0,0,0,1,1000 gun.1=1000,2,0,0,0,0,1,1000 gun.2=1000,3,0,0,0,0,1,1000 gun.3=1000,4,0,0,0,0,1,1000 gun.4=1000,5,0,0,0,0,1,1000 gun.5=1000,6,0,0,0,0,1,1000 gun.6=1000,7,0,0,0,0,1,1000 [guns.2] gun.0=1000,-7,0,0,0,0,1,1000 gun.1=1000,-6,0,0,0,0,1,1000 gun.2=1000,-5,0,0,0,0,1,1000 gun.3=1000,-4,0,0,0,0,1,1000 gun.4=1000,-3,0,0,0,0,1,1000 gun.5=1000,-2,0,0,0,0,1,1000 gun.6=1000,-1,0,0,0,0,1,1000 gun.7=1000,0,0,0,0,0,1,1000 [guns.3] gun.0=1000,1,0,0,0,0,1,1000 gun.1=1000,2,0,0,0,0,1,1000 gun.2=1000,3,0,0,0,0,1,1000 gun.3=1000,4,0,0,0,0,1,1000 gun.4=1000,5,0,0,0,0,1,1000 gun.5=1000,6,0,0,0,0,1,1000 gun.6=1000,7,0,0,0,0,1,1000 [guns.4] gun.0=1000,0,0,-7,0,0,1,1000 gun.1=1000,0,0,-6,0,0,1,1000 gun.2=1000,0,0,-5,0,0,1,1000 gun.3=1000,0,0,-4,0,0,1,1000 gun.4=1000,0,0,-3,0,0,1,1000 gun.5=1000,0,0,-2,0,0,1,1000 gun.6=1000,0,0,-1,0,0,1,1000 gun.7=1000,0,0,0,0,0,1,1000 [guns.5] gun.0=1000,0,0,1,0,0,1,1000 gun.1=1000,0,0,2,0,0,1,1000 gun.2=1000,0,0,3,0,0,1,1000 gun.3=1000,0,0,4,0,0,1,1000 gun.4=1000,0,0,5,0,0,1,1000 gun.5=1000,0,0,6,0,0,1,1000 gun.6=1000,0,0,7,0,0,1,1000 [guns.6] gun.0=1000,0,0,-7,0,0,1,1000 gun.1=1000,0,0,-6,0,0,1,1000 gun.2=1000,0,0,-5,0,0,1,1000 gun.3=1000,0,0,-4,0,0,1,1000 gun.4=1000,0,0,-3,0,0,1,1000 gun.5=1000,0,0,-2,0,0,1,1000 gun.6=1000,0,0,-1,0,0,1,1000 gun.7=1000,0,0,0,0,0,1,1000 [guns.7] gun.0=1000,0,0,1,0,0,1,1000 gun.1=1000,0,0,2,0,0,1,1000 gun.2=1000,0,0,3,0,0,1,1000 gun.3=1000,0,0,4,0,0,1,1000 gun.4=1000,0,0,5,0,0,1,1000 gun.5=1000,0,0,6,0,0,1,1000 gun.6=1000,0,0,7,0,0,1,1000 [guns.8] gun.0=1000,0,-3,0,0,0,1,1000 gun.1=1000,0,-2,0,0,0,1,1000 gun.2=1000,0,-1,0,0,0,1,1000 gun.3=1000,0,0,0,0,0,1,1000 gun.4=1000,0,1,0,0,0,1,1000 gun.5=1000,0,2,0,0,0,1,1000 gun.6=1000,0,3,0,0,0,1,1000 [guns.9] gun.0=1000,0,-3,0,0,0,1,1000 gun.1=1000,0,-2,0,0,0,1,1000 gun.2=1000,0,-1,0,0,0,1,1000 gun.3=1000,0,0,0,0,0,1,1000 gun.4=1000,0,1,0,0,0,1,1000 gun.5=1000,0,2,0,0,0,1,1000 gun.6=1000,0,3,0,0,0,1,1000 [guns.10] gun.0=1000,0,-3,0,0,0,1,1000 gun.1=1000,0,-2,0,0,0,1,1000 gun.2=1000,0,-1,0,0,0,1,1000 gun.3=1000,0,0,0,0,0,1,1000 gun.4=1000,0,1,0,0,0,1,1000 gun.5=1000,0,2,0,0,0,1,1000 gun.6=1000,0,3,0,0,0,1,1000 [guns.11] gun.0=1000,0,-3,0,0,0,1,1000 gun.1=1000,0,-2,0,0,0,1,1000 gun.2=1000,0,-1,0,0,0,1,1000 gun.3=1000,0,0,0,0,0,1,1000 gun.4=1000,0,1,0,0,0,1,1000 gun.5=1000,0,2,0,0,0,1,1000 gun.6=1000,0,3,0,0,0,1,1000 [STRINGS] "system_name.0"=Nose Structure "system_name.1"=Coolant Reservoir "system_name.2"=Port Oil Reservoir "system_name.3"=Starboard Oil Reservoir "system_name.28"=Engine One "system_name.29"=Engine Two "system_name.37"=Engine Three "system_name.38"=Engine Four "system_name.4"=Hydraulics Reservoir "system_name.15"=Radio "system_name.36"=Starboard Fuel Tank "system_name.27"=Port Fuel Tank "system_name.16"=Fuselage Structure "system_name.17"=Rudder Cntrl Cable "system_name.18"=Bomb Release "system_name.19"=Bomb Bay "system_name.20"=Elevator Cntrl Cable "system_name.21"=Port Wing Structure "system_name.22"=Port Flap "system_name.23"=Port Ail. Cntrl Cable "system_name.24"=Port Gear "system_name.25"=Port Wing Tip Structure "system_name.26"=Port Aileron "system_name.30"=Starboard Wing Structure "system_name.31"=Starboard Flap "system_name.32"=Starboard Ail. Cntrl Cable "system_name.33"=Starboard Gear "system_name.34"=Starboard Wing Tip Structure "system_name.35"=Starboard Aileron "system_name.39"=Tail (fwd) Structure "system_name.43"=Tail (rear) Structure "system_name.45"=Port Elevator "system_name.46"=Starboard Elevator "system_name.44"=Rudder "system_name.5"=Port Cheek Gun "system_name.6"=Starboard Cheek Gun "system_name.7"=Chin Gun "system_name.8"=Port Cheek Gun2 "system_name.9"=Starboard Cheek Gun2 "system_name.10"=Chin Gun2 "system_name.11"=Upper Gun "system_name.12"=Upper Gun2 "system_name.13"=Radio Room Gun "system_name.14"=Cockpit "system_name.40"=Port Waist Gun "system_name.41"=Starboard Waist Gun "system_name.42"=Lower Gun "system_name.47"=Tail Gun