[BOXES] box.0=nose,-0.71,-1.06,1.24,0.71,0.78,3.26 box.1=fuselage,-0.71,-1.10,-2.57,0.71,0.81,1.24 box.2=port Wing,-8.24,-0.18,-2.56,-0.71,0.11,1.24 box.3=starboard wing,0.71,-0.18,-2.56,8.24,0.11,1.24 box.4=tail (forward),-0.67,-0.90,-6.29,0.67,0.58,-2.57 box.5=tail (rear),-0.39,-0.42,-8.82,0.39,2.48,-6.29 box.6=elevator,-3.04,0.04,-8.68,3.04,0.19,-7.05 box.7=engine 1,-3.00,-0.91,1.24,-2.01,0.13,3.02 box.8=engine 2,2.01,-0.91,1.24,3.00,0.13,3.02 [SYSTEMS] system.0=%system_name.0%,400,0 system.1=%system_name.1%,100,1 system.2=%system_name.2%,100,2 system.3=%system_name.3%,100,2 system.4=%system_name.4%,100,7 system.5=%system_name.5%,150,-1 system.6=%system_name.6%,100,9 system.7=%system_name.7%,600,18 system.8=%system_name.8%,100,19 system.9=%system_name.9%,200,21 system.10=%system_name.10%,100,20 system.11=%system_name.11%,100,22 system.12=%system_name.12%,400,23 system.13=%system_name.13%,150,25 system.14=%system_name.14%,50,26 system.15=%system_name.15%,200,15 system.16=%system_name.16%,250,27 system.17=%system_name.17%,200,28 system.18=%system_name.18%,150,29 system.19=%system_name.19%,250,3 system.20=%system_name.20%,400,30 system.21=%system_name.21%,150,32 system.22=%system_name.22%,50,33 system.23=%system_name.23%,200,12 system.24=%system_name.24%,250,34 system.25=%system_name.25%,200,35 system.26=%system_name.26%,150,36 system.27=%system_name.27%,250,4 system.28=%system_name.28%,400,37 system.29=%system_name.29%,400,38 system.30=%system_name.30%,200,41 system.31=%system_name.31%,150,39 system.32=%system_name.32%,150,40 [BOXMAPS.0] ; Box = nose boxmap.0=90,0 boxmap.1=10,1 [BOXMAPS.1] ; Box = fuselage boxmap.0=20,-1 boxmap.1=5,9 boxmap.2=60,18 boxmap.3=5,19 boxmap.4=5,20 boxmap.5=5,22 [BOXMAPS.2] ; Box = port Wing boxmap.0=40,23 boxmap.1=15,25 boxmap.2=5,26 boxmap.3=15,15 boxmap.4=10,27 boxmap.5=5,28 boxmap.6=10,29 [BOXMAPS.3] ; Box = starboard wing boxmap.0=40,30 boxmap.1=15,32 boxmap.2=5,33 boxmap.3=15,12 boxmap.4=10,34 boxmap.5=5,35 boxmap.6=10,36 [BOXMAPS.4] ; Box = tail (forward) boxmap.0=5,9 boxmap.1=5,19 boxmap.2=5,22 boxmap.3=85,37 [BOXMAPS.5] ; Box = tail (rear) boxmap.0=5,19 boxmap.1=5,22 boxmap.2=45,38 boxmap.3=25,41 boxmap.4=10,39 boxmap.5=10,40 [BOXMAPS.6] ; Box = elevator boxmap.0=5,22 boxmap.1=10,38 boxmap.2=15,41 boxmap.3=35,39 boxmap.4=35,40 [BOXMAPS.7] ; Box = engine 1 boxmap.0=10,2 boxmap.1=90,3 [BOXMAPS.8] ; Box = engine 2 boxmap.0=10,2 boxmap.1=90,4 [EFFECTS.0] ; System = Nose Structure effect.0=100,BREAK,, [EFFECTS.1] ; System = Coolant Reservoir effect.0=10,LEAK,1,1 effect.1=20,LEAK,1,2 effect.2=30,LEAK,1,3 effect.3=100,BREAK,, [EFFECTS.2] ; System = Port Oil Reservoir effect.0=10,LEAK,2,1 effect.1=20,LEAK,2,2 effect.2=30,LEAK,2,3 effect.3=100,BREAK,, [EFFECTS.3] ; System = Starboard Oil Reservoir effect.0=10,LEAK,2,1 effect.1=20,LEAK,2,2 effect.2=30,LEAK,2,3 effect.3=100,BREAK,, [EFFECTS.4] ; System = Hydraulics Reservoir effect.0=10,LEAK,3,1 effect.1=20,LEAK,3,2 effect.2=30,LEAK,3,3 effect.3=100,BREAK,, [EFFECTS.5] ; System = Cockpit effect.0=10,DAMAGE,2,1 effect.1=20,DAMAGE,2,2 effect.2=30,DAMAGE,2,3 effect.3=100,BREAK,, [EFFECTS.6] ; System = Radio effect.0=100,BREAK,, [EFFECTS.7] ; System = Fuselage Structure effect.0=100,BREAK,, [EFFECTS.8] ; System = Rudder Cntrl Cable effect.0=100,BREAK,, [EFFECTS.9] ; System = Bomb effect.0=100,BOMB,1, [EFFECTS.10] ; System = Bomb Release effect.0=100,BREAK,, [EFFECTS.11] ; System = Elevator Cntrl Cable effect.0=100,BREAK,, [EFFECTS.12] ; System = Port Wing Structure effect.0=100,BREAK,1, [EFFECTS.13] ; System = Port Flap effect.0=100,BREAK,, [EFFECTS.14] ; System = Port Ail. Cntrl Cable effect.0=100,BREAK,, [EFFECTS.15] ; System = Port Fuel Tank effect.0=10,LEAK,3,1 effect.1=20,LEAK,3,2 effect.2=30,LEAK,3,3 effect.3=100,BOMB,, [EFFECTS.16] ; System = Port Gear effect.0=100,BREAK,, [EFFECTS.17] ; System = Port Wing Tip Structure effect.0=100,BREAK,, [EFFECTS.18] ; System = Port Aileron effect.0=100,BREAK,, [EFFECTS.19] ; System = Engine One effect.0=10,LEAK,2,1 effect.1=20,LEAK,2,2 effect.2=30,LEAK,2,3 effect.3=100,BREAK,1, [EFFECTS.20] ; System = Starboard Wing Structure effect.0=100,BREAK,2, [EFFECTS.21] ; System = Starboard Flap effect.0=100,BREAK,, [EFFECTS.22] ; System = Starboard Ail. Cntrl Cable effect.0=100,BREAK,, [EFFECTS.23] ; System = Starboard Fuel Tank effect.0=10,LEAK,3,1 effect.1=20,LEAK,3,2 effect.2=30,LEAK,3,3 effect.3=100,BOMB,1, [EFFECTS.24] ; System = Starboard Gear effect.0=100,BREAK,, [EFFECTS.25] ; System = Starboard Wing Tip Structure effect.0=100,BREAK,, [EFFECTS.26] ; System = Starboard Aileron effect.0=100,BREAK,, [EFFECTS.27] ; System = Engine Two effect.0=10,LEAK,2,1 effect.1=20,LEAK,2,2 effect.2=30,LEAK,2,3 effect.3=100,BREAK,1, [EFFECTS.28] ; System = Tail (fwd) Structure effect.0=100,BREAK,, [EFFECTS.29] ; System = Tail (rear) Structure effect.0=100,BREAK,3, [EFFECTS.30] ; System = Rudder effect.0=100,BREAK,, [EFFECTS.31] ; System = Port Elevator effect.0=100,BREAK,, [EFFECTS.32] ; System = Starboard Elevator effect.0=100,BREAK,, [GUNSTATIONS] gunstation.0=3,21,8,0.00,0,0,0,0,0,0,1d1*6000,0,0,0,0,0,0,0,0,0,0,8000 [guns.0] gun.0=4,0,0,0,0,0,0,0 [STRINGS] "system_name.0"=Nose Structure "system_name.1"=Coolant Reservoir "system_name.2"=Port Oil Reservoir "system_name.3"=Starboard Oil Reservoir "system_name.19"=Engine One "system_name.27"=Engine Two "system_name.4"=Hydraulics Reservoir "system_name.6"=Radio "system_name.23"=Starboard Fuel Tank "system_name.15"=Port Fuel Tank "system_name.7"=Fuselage Structure "system_name.8"=Rudder Cntrl Cable "system_name.10"=Bomb Release "system_name.9"=Bomb "system_name.11"=Elevator Cntrl Cable "system_name.12"=Port Wing Structure "system_name.13"=Port Flap "system_name.14"=Port Ail. Cntrl Cable "system_name.16"=Port Gear "system_name.17"=Port Wing Tip Structure "system_name.18"=Port Aileron "system_name.20"=Starboard Wing Structure "system_name.21"=Starboard Flap "system_name.22"=Starboard Ail. Cntrl Cable "system_name.24"=Starboard Gear "system_name.25"=Starboard Wing Tip Structure "system_name.26"=Starboard Aileron "system_name.28"=Tail (fwd) Structure "system_name.29"=Tail (rear) Structure "system_name.31"=Port Elevator "system_name.32"=Starboard Elevator "system_name.30"=Rudder "system_name.5"=Cockpit