[BOXES] box.0=nose,-0.60,-0.50,1.00,0.60,0.80,4.70 box.1=fuselage,-0.50,-0.50,-1.00,0.50,1.00,1.00 box.2=port Wing,-8.30,0.20,0.20,-0.50,0.10,2.00 box.3=starboard wing,0.50,-0.20,-1.00,8.30,0.10,2.00 box.4=tail (forward),-0.30,-0.40,-0.50,0.30,0.50,-1.00 box.5=tail (rear),-0.15,-0.30,-5.20,0.15,1.30,-3.50 box.6=elevator,-1.80,0.20,-5.00,1.80,0.30,-4.30 [SYSTEMS] system.0=%system_name.0%,350,0 system.1=%system_name.1%,200,1 system.2=%system_name.2%,200,2 system.3=%system_name.3%,350,3 system.4=%system_name.4%,200,7 system.5=%system_name.5%,400,-1 system.6=%system_name.6%,400,-2 system.7=%system_name.7%,150,-3 system.8=%system_name.8%,50,9 system.9=%system_name.9%,200,10 system.10=%system_name.10%,350,18 system.11=%system_name.11%,50,19 system.12=%system_name.12%,150,20 system.13=%system_name.13%,150,22 system.14=%system_name.14%,150,21 system.15=%system_name.15%,350,23 system.16=%system_name.16%,400,-4 system.17=%system_name.17%,200,25 system.18=%system_name.18%,50,26 system.19=%system_name.19%,300,27 system.20=%system_name.20%,200,28 system.21=%system_name.21%,200,29 system.22=%system_name.22%,150,-5 system.23=%system_name.23%,350,30 system.24=%system_name.24%,400,-6 system.25=%system_name.25%,200,32 system.26=%system_name.26%,50,33 system.27=%system_name.27%,300,34 system.28=%system_name.28%,200,35 system.29=%system_name.29%,200,36 system.30=%system_name.30%,150,-7 system.31=%system_name.31%,350,37 system.32=%system_name.32%,350,38 system.33=%system_name.33%,300,41 system.34=%system_name.34%,250,39 system.35=%system_name.35%,250,40 [BOXMAPS.0] ; Box = nose boxmap.0=50,0 boxmap.1=5,1 boxmap.2=5,2 boxmap.3=25,3 boxmap.4=5,7 boxmap.5=5,-1 boxmap.6=5,-2 [BOXMAPS.1] ; Box = fuselage boxmap.0=15,-3 boxmap.1=5,9 boxmap.2=15,10 boxmap.3=40,18 boxmap.4=5,19 boxmap.5=5,20 boxmap.6=5,22 [BOXMAPS.2] ; Box = port Wing boxmap.0=35,23 boxmap.1=10,-4 boxmap.2=10,25 boxmap.3=5,26 boxmap.4=10,27 boxmap.5=10,28 boxmap.6=10,29 boxmap.7=5,-5 [BOXMAPS.3] ; Box = starboard wing boxmap.0=35,30 boxmap.1=10,-6 boxmap.2=10,32 boxmap.3=5,33 boxmap.4=10,34 boxmap.5=10,35 boxmap.6=10,36 boxmap.7=5,-7 [BOXMAPS.4] ; Box = tail (forward) boxmap.0=5,19 boxmap.1=5,22 boxmap.2=90,37 [BOXMAPS.5] ; Box = tail (rear) boxmap.0=5,19 boxmap.1=5,22 boxmap.2=40,38 boxmap.3=30,41 boxmap.4=10,39 boxmap.5=10,40 [BOXMAPS.6] ; Box = elevator boxmap.0=5,22 boxmap.1=15,38 boxmap.2=10,41 boxmap.3=35,39 boxmap.4=35,40 [EFFECTS.0] ; System = Nose Structure effect.0=100,BREAK,, [EFFECTS.1] ; System = Coolant Reservoir effect.0=10,LEAK,1,1 effect.1=20,LEAK,1,2 effect.2=30,LEAK,1,3 effect.3=100,BREAK,, [EFFECTS.2] ; System = Oil Reservoir effect.0=10,LEAK,2,1 effect.1=20,LEAK,2,2 effect.2=30,LEAK,2,3 effect.3=100,BREAK,, [EFFECTS.3] ; System = Engine effect.0=10,LEAK,2,1 effect.1=20,LEAK,2,2 effect.2=30,LEAK,2,3 effect.3=100,BREAK,, [EFFECTS.4] ; System = Hydraulics Reservoir effect.0=10,LEAK,3,1 effect.1=20,LEAK,3,2 effect.2=30,LEAK,3,3 effect.3=100,BREAK,, [EFFECTS.7] ; System = Cockpit effect.0=10,DAMAGE,2,1 effect.1=20,DAMAGE,2,2 effect.2=30,DAMAGE,2,3 effect.3=100,BREAK,, [EFFECTS.8] ; System = Radio effect.0=100,BREAK,, [EFFECTS.9] ; System = Fuel Tank effect.0=10,LEAK,3,1 effect.1=20,LEAK,3,2 effect.2=30,LEAK,3,3 effect.3=100,BOMB,1, [EFFECTS.10] ; System = Fuselage Structure effect.0=100,BREAK,, [EFFECTS.11] ; System = Rudder Cntrl Cable effect.0=100,BREAK,, [EFFECTS.12] ; System = Bomb Release effect.0=100,BREAK,, [EFFECTS.13] ; System = Elevator Cntrl Cable effect.0=100,BREAK,, [EFFECTS.14] ; System = Bomb effect.0=100,BOMB,1, [EFFECTS.15] ; System = Port Wing Structure effect.0=100,BREAK,1, [EFFECTS.16] ; System = Port Machine Guns effect.0=100,BREAK,, [EFFECTS.17] ; System = Port Flap effect.0=100,BREAK,, [EFFECTS.18] ; System = Port Ail. Cntrl Cable effect.0=100,BREAK,, [EFFECTS.19] ; System = Port Gear effect.0=100,BREAK,, [EFFECTS.20] ; System = Port Wing Tip Structure effect.0=100,BREAK,, [EFFECTS.21] ; System = Port Aileron effect.0=100,BREAK,, [EFFECTS.22] ; System = Port Cannon effect.0=100,BREAK,, [EFFECTS.23] ; System = Starboard Wing Structure effect.0=100,BREAK,2, [EFFECTS.24] ; System = Starboard Machine Guns effect.0=100,BREAK,, [EFFECTS.25] ; System = Starboard Flap effect.0=100,BREAK,, [EFFECTS.26] ; System = Starboard Ail. Cntrl Cable effect.0=100,BREAK,, [EFFECTS.27] ; System = Starboard Gear effect.0=100,BREAK,, [EFFECTS.28] ; System = Starboard Wing Tip Structure effect.0=100,BREAK,, [EFFECTS.29] ; System = Starboard Aileron effect.0=100,BREAK,, [EFFECTS.30] ; System = Starboard Cannon effect.0=100,BREAK,, [EFFECTS.31] ; System = Tail (fwd) Structure effect.0=100,BREAK,, [EFFECTS.32] ; System = Tail (rear) Structure effect.0=100,BREAK,3, [EFFECTS.33] ; System = Rudder effect.0=100,BREAK,, [EFFECTS.34] ; System = Port Elevator effect.0=100,BREAK,, [EFFECTS.35] ; System = Starboard Elevator effect.0=100,BREAK,, [GUNSTATIONS] gunstation.0=0,-4,1,0.08,790,2,0.02,900,3,40,1d1*15,-3.5,-0.5,2.5,0,0,0,0,0,0,0,4.2 gunstation.1=0,-6,1,0.08,790,2,0.02,900,3,40,1d1*15,3.5,-0.5,2.5,0,0,0,0,0,0,0,4.2 gunstation.2=0,-2,1,0.10,750,2,0.02,800,0,40,1d1*7,-0.5,1,2.8,0,0,0,0,0,0,0,0.36 gunstation.3=0,-1,1,0.08,790,2,0.02,900,3,40,1d1*15,0.5,1,2.8,0,0,0,0,0,0,0,4.2 gunstation.4=0,-5,2,0.15,750,2,0.02,500,4,40,1d1*26,-3,-0.5,2.5,0,0,0,0,0,0,0,5.01 gunstation.5=0,-7,2,0.15,750,2,0.02,500,4,40,1d1*26,3,-0.5,2.5,0,0,0,0,0,0,0,5.01 gunstation.6=3,21,8,0.00,0,0,0,0,0,0,1d1*6000,0,0,0,0,0,0,0,0,0,0,8816 [guns.0] gun.0=400,-0.08,-0.15,0.18,0,0,1,400 [guns.1] gun.0=400,0.05,-0.15,0.18,0,0,1,400 [guns.2] gun.0=400,0,0,-0.2,0,0,1,400 [guns.3] gun.0=270,0,0,-0.2,0,0,1,270 [guns.4] gun.0=50,-0.1,-0.14,0.2,0,0,1,50 [guns.5] gun.0=50,0.1,-0.14,0.2,0,0,1,50 [guns.6] gun.0=1,0,0,0,0,0,0,0 [STRINGS] "system_name.0"=Nose Structure "system_name.1"=Coolant Reservoir "system_name.2"=Oil Reservoir "system_name.3"=Engine "system_name.4"=Hydraulics Reservoir "system_name.8"=Radio "system_name.9"=Fuel Tank "system_name.10"=Fuselage Structure "system_name.11"=Rudder Cntrl Cable "system_name.12"=Bomb Release "system_name.14"=Bomb "system_name.13"=Elevator Cntrl Cable "system_name.15"=Port Wing Structure "system_name.17"=Port Flap "system_name.18"=Port Ail. Cntrl Cable "system_name.19"=Port Gear "system_name.20"=Port Wing Tip Structure "system_name.21"=Port Aileron "system_name.23"=Starboard Wing Structure "system_name.25"=Starboard Flap "system_name.26"=Starboard Ail. Cntrl Cable "system_name.27"=Starboard Gear "system_name.28"=Starboard Wing Tip Structure "system_name.29"=Starboard Aileron "system_name.31"=Tail (fwd) Structure "system_name.32"=Tail (rear) Structure "system_name.34"=Port Elevator "system_name.35"=Starboard Elevator "system_name.33"=Rudder "system_name.5"=Nose Machine Gun Type 3 "system_name.6"=Nose Machine Gun Type 97 "system_name.7"=Cockpit "system_name.16"=Port Machine Guns "system_name.22"=Port Cannon "system_name.24"=Starboard Machine Guns "system_name.30"=Starboard Cannon